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Trying to work on something that was made for a full sized computer and porting it to a a Nintendo DS started to become less fun but after pushing through it, it’s here, it’s rough around the edges, but it’s here.
But now that I’ve gotten past the hard part of getting it to “function” I can look over it and refine and form Defcon into what it should be on a handheld. It’s time to clean it up and make it look sharp!
What has changed?
- Most menus now run at a native 256×192 resolution
- Gamma correction and palette conversions are now done properly, which means colors are much brighter and the game no longer has a washed out look to it.
- The bottom/side bars have been added to the bottom gameplay window, this means the top screen is used exclusively* for the map and view of the actual gameplay. There are plans to make it so you can swap the screens, because right now you can’t play all that well without the stylus being able to select a position on the map (that’s a big issue!). So I’m going to add a bottom button that allows you to swap screens!
–Log Opened–
The alpha version shown in the screenshot plays really well considering it’s on a very small hand held. But there’s still quite a bit more work left to make it a fully functional and polished (and ported) DS game. For instance, the aspect ratio seen in the screenshots are slightly off and t he multiplayer doesn’t work quite right just yet, I suppose I could test the multiplayer side if I had more people I knew who had a DS. In the mean time, I will be working on enabling multiplayer and fixing some internal bugs.
I’m holding off on doing a beta until all the work is done and I just don’t feel comfortable fully releasing it but down the line I’ll try to beta-test maybe. 